I’m incredibly proud to say that Mixtour Pro-V is now a working concept.
Pro-V started with a simple philosophy:
A four-deck workflow shouldn’t make the DJ think in layers. It should respond to the deck the DJ intends to use.
I wanted to strip away unnecessary decisions between musical intention and physical action.
Deck-driven, not layer-driven.
Touch the volume control for the deck you want, and that deck becomes the focus. The shared controls follow. Instead of stopping to think about which layer I’m on, I interact directly with the deck I want to hear.
This also addresses one of the biggest things I wanted to change: the opportunity for human error created by manual layer switching and uncertainty about which layer is currently active.
If I don’t have to consciously select a layer, I can’t accidentally select the wrong one.
Touch the deck. Engage the deck. Control the deck.
The controller starts to become what I always wanted it to be:
“The controller becomes an extension of my impulse.”
Getting there has taken a remarkable amount of trial and error. There were dead ends, failed mappings and several points where the technical barriers appeared insurmountable.
The eventual solution required going beyond the standard controller mapping and building a MIDI workflow using StreamByter and MIDI Mittr.
And now it works.
Move Deck 1’s volume control and the workflow follows Deck 1.
Move Deck 3’s volume control and the same shared transport control follows Deck 3.
The interaction determines the deck.
That sounds simple.
It was anything but simple to achieve.
But simplicity at the point of use was always the objective. I don’t want the complexity of the engineering in front of me while I’m DJing. I want that complexity working quietly in the background, taking care of the layers while I concentrate on the music.
Which is why Pro-V has acquired a nickname.
Simon.
Simple Simon — my layer roadie.
Simon handles the layers. I handle the performance.
There was another principle I felt strongly about from the beginning: if I could get this working, I wanted it to be free and accessible to everyone.
This isn’t something I want locked away.
I now have a working concept and I absolutely love how streamlined the workflow feels. There is still testing, refinement and documentation to do before I release anything, but once I’m satisfied that it is ready, I intend to make Pro-V available for others to try and evaluate for themselves.
No grand claims.
Use it. Test it. Push it. Tell me what works and what doesn’t.
For now, though, I’m allowing myself to enjoy this moment.
After everything it took to get here:
Pro-V works.
Deck-driven. Not layer-driven.
Less switching. Less uncertainty. Fewer opportunities for error.
The controller becomes an extension of my impulse.
And Simon finally has a job.