Proper Headphones Cueing Support for Neural Mix Crossfader

When Neural Mix is set on the crossfader, I can’t properly pre-listen to the opposite deck in my headphones while the crossfader is fully on the other side. For example, with the crossfader 100% on Deck A, I’d like to cue Deck B only in the headphones, but I get silence unless I start moving the crossfader toward B. This defeats the purpose of pre-cueing while keeping the audience on Deck A.

You guys says it is a complex fix ..maybe you can do the following:

When the crossfader is at 0% hard left or 100% hard right, automatically:

  • Temporarily bypass Neural Mix crossfader FX for the pre-cue signal
  • Let the cue bus behave as a classic pre-fader headphone cue
  • Re-enable Neural Mix FX as soon as the crossfader moves off the hard stop

OR

Add a small toggle/button next to each deck’s headphone icon to choose:

  • Cue “dry” (pre-fader / no crossfader FX / no Neural FX)
  • Cue “with FX” (post-crossfader FX / Neural FX)

That would give users precise control over whether they hear the Neural Mix processing in the headphones or not, without breaking traditional pre-cue workflows.

I think either (or both) of these options would make Neural Mix crossfader FX much more usable for DJs who rely on proper headphone cueing with 4 output audio interfaces.

Thanks!

1 Like

Thanks for the suggestion! I’ll share this with the devs for consideration.

1 Like

Thank you for your efforts @Slak_Jaw

Good suggestion. But I can tell you NeuralMix CFX is very resource-heavy (doing stems plus fx plus crossfader control in a single computation).

At one time when I had a poorly maintained i7 intel mac, I couldn’t run it with ease

Yeah. The old Intel chips weren’t really prepared for AI stuff.

You’re welcome @Jobol_Bojol

  • 2026 MacBook Pro M5 Max
  • MacOS 26.4
  • DJay Pro 5.6.4
  • Rane One

A) PROBLEM SUMMARY:

  • When some Neural effects (ex: Drum Swap) are assigned to the crossfader, the headphone cue output for the 2nd track (to be mixed to) is completely silent until after the crossfaded mix is begun.

B) DETAILED STEPS TO REPRODUCE:

  1. Set crossfader FX to Neural FX Drum Swap (example)

  2. Load deck one, place crossfader fully to deck one, begin playing

  3. Load deck two, set headphone cue to deck two

  4. Begin attempting to prepare mix-in point on deck two using headphone cue

  5. No audio will be present on headphone output because of Neural FX mix setting

C) EXPECTED RESULTS:

  • Expected that regardless of Neural FX mix to be present on main output, the headphone cue should always provide access to the track being prepared. Under no circumstances should it prevent all audio from being available in the headphone cue output

D) ACTUAL RESULTS:

  • No audio will be present on headphone output because of Neural FX mix setting, making it very difficult to properly prepare the mix in point or to perform other actions with the secondary track
  • Removing Neural FX from crossfader allows headphone cue output

Hi there, this is a known bug that was reported when 5.0 first dropped over 2 years ago. The engineering team say it’s a complex issue to fix. If you do a search you will see the thread. Like you I hope they can solve it.

Hi @djsteve, please use search before creating new topics. I’ve merged yours with this existing one. This is a known limitation with Neural Mix. Please use the blue Vote button at the top left of this page. Thanks!

I did search, and always try to do so. Perhaps this issue was so old (hint hint) that it didn’t show up as a possible duplicate result. Nonetheless, glad to see that this has previously been reported. This is much closer to a bug than an enhancement request, so hoping that the “voting” priority method doesn’t apply here to get on the fix list.

Thanks for the follow up @djsteve. Our yteam
Is aware of user demand for this.