Proper Headphones Cueing Support for Neural Mix Crossfader

When Neural Mix is set on the crossfader, I can’t properly pre-listen to the opposite deck in my headphones while the crossfader is fully on the other side. For example, with the crossfader 100% on Deck A, I’d like to cue Deck B only in the headphones, but I get silence unless I start moving the crossfader toward B. This defeats the purpose of pre-cueing while keeping the audience on Deck A.

You guys says it is a complex fix ..maybe you can do the following:

When the crossfader is at 0% hard left or 100% hard right, automatically:

  • Temporarily bypass Neural Mix crossfader FX for the pre-cue signal
  • Let the cue bus behave as a classic pre-fader headphone cue
  • Re-enable Neural Mix FX as soon as the crossfader moves off the hard stop

OR

Add a small toggle/button next to each deck’s headphone icon to choose:

  • Cue “dry” (pre-fader / no crossfader FX / no Neural FX)
  • Cue “with FX” (post-crossfader FX / Neural FX)

That would give users precise control over whether they hear the Neural Mix processing in the headphones or not, without breaking traditional pre-cue workflows.

I think either (or both) of these options would make Neural Mix crossfader FX much more usable for DJs who rely on proper headphone cueing with 4 output audio interfaces.

Thanks!

Thanks for the suggestion! I’ll share this with the devs for consideration.

1 Like

Thank you for your efforts @Slak_Jaw

Good suggestion. But I can tell you NeuralMix CFX is very resource-heavy (doing stems plus fx plus crossfader control in a single computation).

At one time when I had a poorly maintained i7 intel mac, I couldn’t run it with ease

Yeah. The old Intel chips weren’t really prepared for AI stuff.

You’re welcome @Jobol_Bojol