Does there exist a Mixtour Pro full MIDI map in pdf? One that lists all the knobs/buttons/pads and their notes, LEDs, etc.
thank you for sending these @Michael_Wisniewski ! i was looking for the full midi map, it seems it hasn’t been published yet.
Hello! Does there exist a MIDI map for the Mixtour Pro, similar to the Mixtour map available here >> https://www.reloop.com/media/custom/upload/Reloop-Mixtour_MIDI-Map.pdf
I’m checking out the hidden looping functions, and the manual suggests that pressing [shift + mode + loop] should make the “loop in” move when you’re using [mode + browse].
However, it seems like this is actually moving the “loop out” point. I can’t find the “move loop in point” option in the midi mapping either, which looks like a glitch in the mapping.
So, the real question is: how can I program these shift functions myself in the midi mapping? Or do I need to hack a file somewhere? When I look at the midi mapping window, you can’t see the layers, right? They just appear to be mapped to the same controller…
Edit - in the screenshot you do see the “move loop in point” entries, but that is because I’ve duplicated the “move loop out point” entries manually (which is fine in this case as I actually want to move the complete loop).
Hi @Mister_Tuur, these are actually 3 separate functions.
- MODE+Browse Knob while song is looping will adjust the Loop Out Point by turning the Browse Knob. There is no function to move the Loop In Point via the Browse Knob.
- MODE+SHIFT+IN>OUT>EX: enables moving the Loop In Point via a jogwheel or via onscreen touchpad/mouse drag. When you press this “3 Button Combination” you will see the Loop In Point flashing white indicating you are in Loop In Point Move Mode.
- MODE+SHIFT+SYNC: enables moving the Loop Out Point via a jogwheel or via onscreen touchpad/mouse drag. When you press this “3 Button Combination” you will see the Loop Out Point flashing white indicating you are in Loop In Point Move Mode.
I hope that clarifies things.
It does. Thank you. I did notice the flashing cursor, but I was thinking this would also be controlled from the unit itself. No fancy multi-layered modifiers after all. ![]()
Cheers!
You’re welcome @Mister_Tuur
