Im arguing that having a default mode is NOT helpful, mainly because i see that Dynamic BPM often is preferred.
Ahh I see, thank you for clarifying.
Not to be pedantic, but its not seeing it in the waveform’s thats making trouble, its hearing it in a mix.
You’re right, of course. I just wanted to exclude any obvious irregularities in the grid that you may have been experiencing that aren’t immediately visible on my freshly analyzed grid.
When you try to put Anchor Points here there is a slight inaccuracy in its placement. Either to early or to late. One nudge with the tool is to big. If it was possible to move the grid/anchorpoint less (higher resolution beat grid), finding the sweetspot for beat matching might be easier. It sounds like the generated grid can be placed places where the manual adjustments can not.
(snap function behaviour is too coarse? Im guessing there is a snap resolution involved)
The nudging is designed in a way, such that the beats you are currently seeing are moved by a constant factor, no matter their relative distance to the placed marker. This means that the further away you are from the marker, the tinier the effective nudge will be. So instead of nudging the marker and then going back and forth to the end and seeing if it’s tight, it’s easier to move away from the marker (where its accumulated “drift” will be larger) and nudging it from there. I’ve uploaded a screen recording of me demonstrating this here. Hope this helps you and others!
You are probably right, but I think most djs understand “underlying straight beat grid” as electronically produced, so there might be some confusion if you use this definition.
You are exactly right. This is why we’re trying to fully understand the issue using some representative examples, as the feature suggested here has the potential to break many tracks.
The “live drummer” example needs to be expanded to include hardware drum machines and other equipment. Just for greater understanding of concepts.
True. I believe the concrete issue with your tracks might be that they’re produced with sub-fractional BPM values (would definitely explain the tiny growing drift in “Aliens N Effect”), and/or some analog equipment in the case of “Arriving”.