Hey everyone,
I’ve been experimenting with turning djay into a sort of rhythm-based “gameplay” setup for practice sessions — basically treating cue points, loops, and beat jumps like timed challenges (kind of like a DJ version of a rhythm game).
The idea works pretty well in theory, but I’m running into a couple of issues:
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There seems to be slight latency when triggering cue points rapidly in sequence
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Beat alignment isn’t always tight enough for precise “on-beat” actions
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Quantize helps, but sometimes it feels like it’s snapping a bit too aggressively
I’m currently using MIDI mapping for this, and I’m wondering if anyone here has tried something similar or pushed djay in a more “interactive” or game-like direction.
Is there a way to reduce input latency or fine-tune quantize behavior for tighter timing? Or is this just a limitation of the software/USB MIDI?
Would love to hear how others approach precision performance like this.
